Commissioner Clawseau 🔎 (
casemod) wrote in
caseficexchange2025-04-14 02:21 pm
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Entry tags:
Canon promo post.
Our tagset is looking devious with megafandoms and rare fandoms. If you nominated a rare/small canon you're interested in requesting and/or offering, please feel free to create a fandom promo post in the comments below to see if the canon's themes or story is something that may interest others.
Please include the canon and its medium in the subject line, i.e. "Rivers of London - Ben Aaronovich (Books)", "The Thin Man (Movie)", etc., for ease of organisation.
Please try to avoid linking images. Feel free to chat about the canons if something catches your eye and you'd like to know more! (Please try to stay anonymous regarding what you may be trying to match to in our sign-ups.)
Here are some things you can cover in your post, but you're more than welcome to pick and choose and add additional information:
You can copy/paste from here:
Please include the canon and its medium in the subject line, i.e. "Rivers of London - Ben Aaronovich (Books)", "The Thin Man (Movie)", etc., for ease of organisation.
Please try to avoid linking images. Feel free to chat about the canons if something catches your eye and you'd like to know more! (Please try to stay anonymous regarding what you may be trying to match to in our sign-ups.)
Here are some things you can cover in your post, but you're more than welcome to pick and choose and add additional information:
- Title: Please put the canon title in the post as well.
Media: Is it a book, game, comic, movie, television series, recursive work, etc.?
Approximate length: Reading Length is a great resource for books and How Long to Beat is a great resource for video games.
Where is it found?: Please only provide links to legal sources. Is it free or must it be purchased?
Elevator pitch of what it's about: If you have to describe it in the time it takes to travel in an elevator, how would you?
Content warnings: You won't be able to warn for everything that may trigger someone, so please consider what the main trigger warnings would be and know that you won't be able to warn for everything.
What do you love about it?:
What kind of themes would you request for it?: Are you looking for a murder mystery? Heist? Medical drama investigation? Spies? This question does not mean you will request it; it's meant to help others know how it fits in the theme and what kind of creative works it may inspire.
You can copy/paste from here:
Promo: Henry Danger
Media: TV
Approximate length: 122 episodes (~30 minutes each) and a 2 hour telemovie. There are also a number of spin-offs and crossovers. If you're intrigued by the concept, but turned off by the commitment, I compiled a list of the essential episodes.
Where is it found?: Netflix and Paramount+
Elevator pitch of what it's about: Henry Danger is coming-of-age, superhero parody sitcom. The show begins when Henry Hart, a regular 13 year old boy, gets a part time job as the sidekick to the town's superhero, Captain Man. Over the six year run of the show, Henry grows up, and his relationship with Captain Man/Ray Manchester, the Hart family members, and Henry's best friends, goes through a lot of changes.
Content warnings: For the most part, no. The show was a Nickelodeon property aimed at, and meant for, kids. However, it's also a Dan Schneider property (originally), so there are some vibes and jokes in the show that could be squicky or triggering to people, mostly in regard to the relationship between Henry and Ray. Click on the arrow for an example:
What do you love about it?: I am a sucker for secret identity stories in general, especially when they're tied into the coming-of-age concept, and that's what this show is. The show is also genre aware (and genre irreverent), so the characters play with and bend the rules of various genres while burning their way through one trope after another. Through all that, there are some genuinely touching and heartfelt relationships developed, and it's clear that the cast liked one another and enjoyed the show they were making.
What kind of themes would you request for it?: This show could be anything and fit almost anywhere. It is superheroes. It could be spies. It could be heists. It could be tracking down and stopping the Evil Villain. It could be tracking down and stopping the Evil McGuffin. It could even, within the bounds of the established canon, involve our characters being sent to the 1930s, stuck in a film noir movie, or donning trench coats and fedoras while they solve the mystery of who recorded over last week's episode of Dog Judge.
CAIN - Tom Bloom (Tabletop Roleplaying Game)
Media: Tabletop Roleplaying Game
Approximate length: The CAIN core rulebook is 153 pages long, although not very dense due to including lots of art and graphics. Same goes for the Games For Freaks stuff, which is only 7 pages.
Where is it found?: CAIN on itch with a lore expansion of somewhat import in Games For Freaks. Total cost is about 14 bucks so please buy them if possible but you can also find just the CAIN core book here if you can't afford that.
Elevator pitch of what it's about: I'll let Tom Bloom himself give the pitch: "You are a tool, a weapon of the the highly secretive and supra-governmental organization CAIN in an official capacity of an exorcist. You have grace, the ability to perceive sins and manifest powerful and highly honed psychic techniques called blasphemies. You have a single purpose in this world: to hunt down all sins and execute them with extreme prejudice."
It's an episodic, investigative TTRPG that focuses on unraveling the mystery behind tragedies that create Sins, psychic manifestations of human trauma, and then using what you learn to strike the Sin down before it rips reality apart.
Content warnings: Abuse, self-harm, trauma, mental health crises, gore, body horror, inhumane treatment of workers, dehumanization, and more, on the regular. Also bright colors for the books themselves.
In Tom's words: "By default the game is about untangling the traumatic events that have led to a Sin’s birth, which requires engagement with that history."
What do you love about it?: It's played like if Persona and Jujutsu Kaisen and Chainsaw Man had a TTRPG baby and it's fucking awesome. It's super fun to play, and I love its episodic nature and the ease with which you can create a character just by picking a blasphemy and an agenda and throwing some stats together. The vibes are delicious.
Untangling the ways people can be hurt and the traumas that grow from that brings a certain deeper connection when you play it with other people, an acknowledgement that we can all be hurt and yet we are working through that. We acknowledge the tragedies of the world so that we can use this awareness to do good in our world. Additionally, the idea of showing compassion to those who manifest the Sin rings deeply with me. The idea that maybe CAIN as an organization has the wrong idea. Maybe it is compassion that weakens the Sin, when someone understands the trauma you've been through, and maybe it can lead to healing.
What kind of themes would you request for it?: I love the deep, emotional themes combined with the need to keep the supernatural a secret while fulfilling a mission. With no resources, no money, no ID, just three Trauma questions and the ill-fitting clothes on your backs, how does a squad of exorcists unravel the tragedy behind the Sin before it goes nuclear? What does that final confrontation look like outside of an actual-play? How do the exorcists interact with one another? What is the experience of an exorcist like? How do they feel the impact of their powers on themselves and in the world? Additionally, how does the compassionate nature of the Trauma questions interact with the violent action of killing a Sin?
Re: CAIN - Tom Bloom (Tabletop Roleplaying Game)
Ludwig (TV)
Media: TV
Approximate length: 6 hour-long episodes
Where is it found?: It's a UK TV series from 2024, currently available on BBC iPlayer and BritBox.
Elevator pitch of what it's about: It's a comedy drama where David Mitchell plays John Taylor, a reclusive puzzle and crossword creator who publishes his work under the pseudonym 'Ludwig'. His twin brother James, a police detective, has gone missing, and sister-in-law Lucy (Anna Maxwell Martin) asks John to briefly impersonate him to fetch some notes about what he was working on from the police station. Of course, that's swiftly complicated by the fact that James's colleagues expect him to help solve crimes, and that the notes about James's investigations are in code...
Content warnings: This is mostly on the lighter side as detective dramas go, but it does concern murder investigations, so a certain amount of on-screen blood and the like.
What do you love about it?: It's a delightful series! The cast are all charming and it's funny and lighter in tone compared to some more serious detective dramas, but at the same time the low-key police corruption thriller and mystery of James's disappearance going on in the background adds a bit of complexity to the character dynamics and the potential for some darker undercurrents than in a typical cosy crime series. John makes a very likeable lead, awkward with people and always feeling like he's in the shadow of his more capable twin, but fundamentally very sweet and willing to do anything for his more recklessly impulsive sister-in-law. The series draws a lot of comparisons to Jonathan Creek, both tonally and because the mysteries are often more about John using his puzzle-solving skills to figure out how something could have been done than necessarily just whodunnit.
What kind of themes would you request for it?: While the police work John gets caught up in generally involves murder investigations, the tone of the show gives a lot of flexibility for stories ranging from lighthearted comedy drama to darker and more serious cases. There's also the side investigation John is pursuing with his sister-in-law about what James was looking into and why he's gone on the run. On top of that, the setup gives plenty of potential for interesting character dynamics between John's complex relationship with Lucy, who was his childhood best friend before ultimately marrying his twin, his navigating getting to know his police colleagues when he's socially awkward, pretending to be someone he's not and doesn't know who he can trust, and the shadow of James and his disappearance hanging over everything.
終ノ空 remake | Tsui no Sora Remake (Visual Novel)
Media: Visual novel
Approximate length: 18.6 hours, according to vndb.
Where is it found?: It's currently not in active distribution, and thus is only practically available on the high seas for the moment; but a new release is scheduled to hit the market in Japan on July 20th this year as part of the Subarashiki Hibi 15th Anniversary Edition. The unofficial English translation patch can be found via vndb, here.
Elevator pitch of what it's about: The rise and fall of a death cult in an initially-ordinary Japanese high school, as viewed through a series of successive viewpoints, each closer than the last to the center of events.
Content warnings: Rape (including underage), murder, suicide, abuse, incest, drugs, psychosis, and probably lots more I'm failing to enumerate off the top of my head. The story is, in general, pretty dense with conventionally-upsetting things happening, especially towards its later parts.
What do you love about it?: One of the major characters, Yokoyama Yasuko, is a delightful mess of a person whose scenes were a consistent highlight of the story for me and who kept growing on me more the more I thought about her even long after reading. I am, in general, a fan of terrible women, and also of characters pathologically dedicated to other people's well-being, and she hit both of those criteria for me at once in a very impactful fashion. (Also it has other positive characteristics—pretty art and music, other characters who are enjoyable-even-if-less-intensely-so, et cetera—but Yasuko is pretty solidly the part of the story who I most love, as opposed to more-mildly enjoying.)
Semi-spoilery elaboration (click to expand)
She's manipulative, amoral, and generally ruthlessly dedicated to doing whatever she needs to do and hurting whoever she needs to hurt—herself included—in order to protect herself and (more importantly to her) her rare few loved ones. She's selfish, but boundedly—willing to put, not just other people, but also herself through a whole lot of unpleasantness for the sake of the people she cares about—and she's selfless, but also boundedly: when pushed far enough, she will do some things for herself even at the cost of producing a less-than-ideal outcome for those same loved ones she's poured so much into helping. She runs so many layers of social facade with everyone that she has trouble being honest even with herself, sometimes, and tends to view herself as the villain even during those moments when she's being relatively benevolent. She is, overall, a complicated and beautiful mess of a character in a great variety of ways.
What kind of themes would you request for it?: Yasuko learning about some sort of potential threat to her interests—it could take the form of organized crime, or law enforcement, or a more substantially out-of-context problem like the possible-oncoming-apocalypse situation she gets swept up by in canon—and trying to stake it out for purposes of figuring out how to dismantle it and/or ride it out minimally-damagingly. We get some of that in canon, and it's delightful there; I expect it to be similarly delightful in fanfic.
Shakespeare & Hathaway: Private Investigators (TV)
Media: TV
Approximate length: 40 episodes of 45 minutes each, though it's a very episodic series so not something you have to watch many episodes of to get up to speed.
Where is it found?: It's a UK TV series that aired 2018-2022 (though there's a new season coming later this year), and is available on BBC iPlayer, on DVD, and probably plenty of other places.
Elevator pitch of what it's about: Frank Hathaway, grumpy ex-cop with a heart of marshmallow, Luella Shakespeare, former hairdresser with a photographic memory, and Sebastian Brudenell, out-of-work actor with a penchant for disguises, solve crimes in modern-day Stratford-upon-Avon. They also encounter a lot of Shakespeare references and get through a lot of snacks.
Content warnings: Nothing beyond the level of non-graphic murder and mild peril you would expect from a daytime cosy detective series.
What do you love about it?: This series is pure light, fluffy fun! If anything the comedy elements can perhaps get a little too silly at times, but great performances by the central cast and some occasional dips into more dramatic and emotional waters really help to anchor it. The detective trio and their relationships are always a delight: Frank and Lu have their grumpy-sunshine dynamic - except when Lu is the grumpy one and Frank's being more of a goofball - while Sebastian brings a touch of theatrical camp and excessive repertoire of Shakespeare quotes to proceedings. There are also a likeable cast of recurring supporting characters, and while the mysteries aren't always the most complex to figure out, it's the character interplay along the way that makes it fun.
What kind of themes would you request for it?: The trio are private investigators, so while murder often enters the picture at some point, their cases cover a wide variety of things their clients can't get or don't want police attention on: missing persons, death threats, sabotage between rival businesses, and when they're particularly bored or strapped for cash smaller-scale or weirder things like alleged ghost activity. Their cases tend to involve stakeouts and hidden cameras, some sneaking around places they're not necessarily supposed to be, a bit of help or hindrance from their contacts in the police, and nearly always an excuse for Sebastian to go undercover in disguise.
Sherlock Holmes in the 22nd Century
Media: Cartoon
Approximate length: 26 half-hour episodes
Where is it found?: Youtube (e.g. https://www.youtube.com/playlist?list=PL0ACFBC09C84127E7)
Elevator pitch: The intro really says it all.
Sherlock Holmes is brought back to life in the 22nd century to help the great-great-...great-granddaughter of Inspector Lestrade and a robot Watson defeat the clone of Professor Moriarty. Is it good? No, not really... Is it fabulous? Yes.
Content warnings: Unexplored implications of what appears to be a child-friendly dystopian police state.
What kind of themes would you request for it?: There's so much world building that the show doesn't bother to explore which would be amazing to build a case around and Holmes and Watson's investigation could very naturally lead to them uncovering the dark side of the society they've been brought back into. There's casual brainwashing of criminals, environmentalists forced underground, and a whole population of police robots that are apparently one good book away from becoming sentient.
Also, there's a legend of a robot hound on the moon that the show barely did anything with, and that's a darned shame.
Lancer - Massif Press (Roleplaying Game)
Media: Tabletop Roleplaying Game
Approximate length: 431 pages in the core book, including game mechanics, and there's also more books on other locations in the setting, such as the Karrakin Trade Baronies and the Long Rim. These provide information on the factions that are less explored in the core book. There are game modules and a few short stories as well!
Where is it found?: The core book's player-facing section is free, but that does not include the section with the majority of the setting's lore. The core book with the lore section costs 25 bucks digitally so please buy it from Massif Press if possible. Ask me if you need any of the books and can't afford them, I have bought them all and am willing to share, provided you don't share them with anyone else. The Harrison Armory and Aunic Ascendancy Draft Field Guides are free and available in the pilotNET discord if you search for them, but I do also have the PDFs.
Elevator pitch of what it's about: MECHS. The year is 5016u, over ten thousand years since humanity has survived an apocalypse of its own making and spread to the stars. Union, in its recent third iteration, is the government that has united mankind across these stars, and despite its flaws and the sins of its predecessors, it is trying to spread utopia to all people.
Mechanized chassis are the weapons of choice in this age, for both governments and corprostates alike, and in a deeply flawed world still full of corporate greed and colonial desire, but one that is also pushing towards hope, what are these powerful weapons used for?
Also, there may or may not be a shackled extradimensional math being living in your mech, god created itself from a computer and stole Deimos and later vaporized a specific fascist, and god 2 electric boogaloo (who was there first, actually) founded a theocracy that may or may not be about to get into a war with Union.
Content warnings: Violence, war, genocide, implied slavery, exploitation, colonialism, theft of indigenous land, body horror, existentialism, apocalyptic themes, corporate injustice, classism, oppression, directed hate, and more, potentially.
There is a page in the core book (even the free version) that discusses the setting's relationship with its content warnings titled "On Content, Discomfort, and Lancer," which I recommend giving a read.
What do you love about it?: The world it depicts is deeply flawed, but is also striving to do good, like our own. Players are encouraged to explore their relationship with this world and attempt to change what they can, even if the systems that undergird the world's injustices are deeply entrenched. It's also queer-inclusive!
There's a bunch of different factions, so you can really have whatever flavor of mecha you like. If you like gritty war stories where you're probably not the good guy, there's Harrison Armory. If you like the reality-bending psychological and metaphysical stuff, there's HORUS. If you like fucked up eugenics corpro, there's SSC. If you like space truckers and the military industrial complex, there's IPS-N. And those are just the big four manufacturers, not to mention how you can mix and match these themes as you like!
The worldbuilding is detailed while also not being restrictive, and I really like how it gives GMs the opportunity to expand upon the lore in their own campaigns.
I'm also just a sucker for mecha media, the interplay between human and machine. When you ride in the mech, is it just a tool, or an extension of your body? When given so much destructive power, how can you use it to do good?
With so many factions, it's really easy to come up with a casefic/mission idea, especially since there's a mercenary faction (Mirrorsmoke Mercenary Company). The books also provide some plot hooks (called Flashpoints)!
What kind of themes would you request for it?: Will admit I'm a sucker for SSC and the Aunic Ascendancy (aforementioned theocracy). I love how SSC is seething over trying to figure out Aunic Firmament senitivity (SSC really wants to know how to make people that are Firmament-attuned, aka, able to use semi-psychic powers) and it's really fucked up the lengths they'll go to figure that out, but I like seeing that explored. SSC even has its own group of superspies/pseudomilitary agents called Constellar Midnights who go out and do the dirty work to get their hands on stuff.
I think Aunic stuff also hasn't been explored enough (which is understandable considering the Aun don't have a complete and published Field Guide yet) so I always like to see it intersect with anything.
I also really like the Baronies! With its hierarchical nature, it makes a good place to have a mystery set, and there's lots of societal pressure inherent in that stratification. Would love to see some Pankration Mekani, maybe some mystery surrounding that.
In terms of missions, there's a lot of options, and I'm not even opposed to ditching the mechs entirely for a more intelligence-based mission haha. Lancer's world is so big that you could swing practically anything, from just protecting a shipment of cargo out in the Long Rim to infiltrating a Baronic ball to obtain vital information on passing the blockade over Free Sanjak or something.
I'm also a big fan of the Big Spoiler People (who shall thus remain unnamed) from No Room For A Wallflower.
In terms of themes, I like the paracausal/reality bending stuff, but I also like seeing the grounded interpersonal relationships between pilots and how their ideals impact the work they're able to do. I love intelligence-based or spy-related stuff, which is pretty easy to wiggle into the setting, despite the guns-blazing mech combat focus. But honestly, any Lancer content is good content!
Promo: Zorro (TV 2024)
Media: TV
Approximate length: 10 1-hour episodes
Where is it found?: Amazon Prime (in the US).
Elevator pitch of what it's about: Zorro is an updated entry and adaptation of the Zorro stories, and may or may not be based specifically on the Isabelle Allende book of the same name. (I've heard that it is, but there are some significant differences.) Set in 1834 California, Diego de la Vega finds himself inheriting the mantle of the Fox in order to avenge his father's murder. The efforts are complicated, though, by his reluctance to get involved in the politics of Spanish California and by a Native woman, Nah-Lin, who believed that she would be the next Zorro, and who is none too impressed with the man who is wearing the mask.
Content warnings: It's a swashbuckling show, so expect swords and fighting. Zorro also literally makes his mark on people with his sword. It's not gory, but there is blood and scarring.
Additionally, Zorro a Spanish production. It was filmed in Spanish Granada and all the actors are speaking Spanish. The version on Prime has both English subs and dubs, which I thought were quite well done.
What do you love about it?: OK, look ... have I made my love for secret identity stories clear yet? I'm a sucker for them, especially when there's an element of fun to the stories. I like my characters to, at least, be trying to be good people who are trying to do the right thing. I also love a good swordfight and am right there for fight scenes in general, especially when the real violence and injuries that would occur in those fights is stylized rather than glorified. Also, and I can't emphasize this enough, the show is beautifully lit. A great deal of it occurs at night, and you can still see everything. While that wasn't one of my reasons for watching the show, it sure made it easy to stick with it.
What kind of themes would you request for it?: The show is already about the uncovering of a conspiracy in order to solve a murder mystery. There is so much more that can be done with that. It also lends itself very nicely to heists and capers, as well as to solving mysteries, spying, and infiltrations.
Invisible Inc (Video Game)
Approximate length
5-10 hours. You could watch a full playthrough in a day to see the story and Vibes, then spend a few hours reading all the unlockable lore (character dialogues, backstories, in-universe documents) on the wiki, and you're golden! Although I personally recommend playing it, it's a fantastic game :D
Where to find it?
Steam
Let's Play (first 10 episodes for main campaign)
Wiki: Lore and Characters (a very helpful resource for anything fannish as fully unlocking all the lore and character backstories requires many playthroughs!)
What is it, in summary?
Invisible Inc. is the tense infiltration and escape action sequence from every heist and spy movie, crystallised into an enthralling team tactics stealth video game.
What do you love about it?
Content warnings
Stylised violence
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TARGETED ADVERTISEMENT #2
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TARGETED ADVERTISEMENT #3
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Likely to request for Casefic Ex:
This canon lends itself perfectly to missionfic and heistfic! However, a more slow-paced investigation would also be incredibly interesting. All the characters are elite spies in the information-gathering trade, and collectively they have a ton of tools at their disposal, from hacking to infiltration to holographic disguises to knocking out a financial executive and scanning his brain implants while he squirms. I recently wrote a casefic of this for AU5k and had a blast!
The Red Strings Club (Video Game)
The Red Strings Club
Media:
Video game
Where to find it:
Steam: https://store.steampowered.com/app/589780/The_Red_Strings_Club/
Full playthrough: https://www.youtube.com/watch?v=FTlnrT7omr0 (~3 hours)
What is it, in summary?:
Story-driven mixed-genre indie game about a bartender, his boyfriend, and an android in a cyberpunk city, and their quest to stop a megacorporation from potentially permanently compromising free will. Expect many dialogue trees on the nature of happiness, free will, ethics, and manipulation.
What do you love about it?:
It's just one very emotionally and intellectually satisfying gutpunchy whole. Everything from the art style to the questions it asks and the way it asks them, the way it plays with the interactive medium and... this is one of those stories that is both in the Videogames As High Art hall of fame for me and would have been less impactful if it had been told in any other form.
Likely to request for Casefic Ex:
The canon is all about investigating a mystery and I'd love for more of the same. But some pre-canon heistfic featuring Brandeis breaking into places with Donovan's assistance would be fantastic too!
Content warnings (for example: rape, incest, racism, gore/violence):
Several incidents of on-screen violence/death, suicide
Watchmen (Comic)
But did you know that Watchmen is also REALLY REALLY GOOD?
Title
Watchmen
Media
Comic
What is it, in summary
In an alternate history 1980s USA where one (1) genuinely super-powered superhero emerged and led to escalations in the Cold War, vigilantism is now illegal. Fortunately, the very angry and utterly sane vigilante Rorschach never quit, and when one of his old colleagues turns up dead, he starts digging.
What do you love about it?
It's a very tightly-written, compelling gritty superhero story (in some ways, it is the original "gritty" superhero story) that's a genuinely good mystery and a thoughtful examination of both the personal and social struggles of capes, compromise, morality and the greater good. The characters are delightfully flawed and messed up in very human ways, and with one extremely noteworthy exception, everyone on the cast is a Badass Normal with no supernatural abilities to speak of. But there's one reason it still stands head and shoulders above other "gritty" superhero media even today: It is incredibly hopeful in terms of what it says about humanity, and that feels so rare in the "darker" superhero stories. It also has one of my favourite depictions of a nihilistic character finding something to believe in. Oh, and the visuals are a treat.
Likely to request for Casefic Ex:
I would love more vigilante investigative stuff featuring Rorschach and Nite Owl, shippy or not, probably pre-canon. Solo Rorschach (or maybe focusing on their drifting apart) would also be great.
Content warnings
Violence ahoy. Murder, sexual assault, homophobia, child abuse (including death of children), mass deaths, heavy themes.
And one last thing...
There is a Zack Snyder movie adaptation. IMHO it's very faithful but misses the mark in some crucial ways and ultimately lacks a certain je ne sais quoi, but the five-minute intro sequence does a fantastic job of conveying the mood of the comic. You can watch it here!.
Winds wander, and dews drip earthward (OW fic)
Winds wander, and dews drip earthward by psychomachia
Media:
Original Works fic
Approximate length:
11k words
Where is it found?:
https://archiveofourown.org/works/62500411
Elevator pitch of what it's about:
In a city where cyberpunk tech exists alongside fae magic, a PI with a secret is trying to solve his old partner's murder... but a certain prince of the fae is making things complciated for him.
Content warnings:
Some violence/death
What do you love about it?:
I love the mystery and the worldbuilding and the complicated relationship and the way all the elements of the story are gradually teased and revealed. Plus it's a Noir Detective/Fairy Prince cyberpunk noir pastiche with magic and space travel!
What kind of themes would you request for it?:
More goodness involving James being a PI and solving murders and getting himself into trouble, bless his little heart.